Kristin Ziska Strange, PhD

Krys Ziska Strange serves as the associate director of faculty development & instructional design, helping to expand the reach and impact of online programs and educational technology at Tufts University. She earned her PhD in curriculum & instruction, exploring the intersections between faculty professional development and faculty identity. She also holds a master’s degree in library and information science from Wayne State University and a bachelor’s in creative writing (poetry) from Methodist College. Before joining Tufts, Strange worked at Digital Learning as the assistant director of Technology & Innovation at University of Arizona, as an instructional Designer and Instructional Technologist for Northern Arizona University's e-Learning Center and spent 10 years as a K–12 English teacher.
Last Updated: 12-05-2023

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  • Course Design for Faculty: Instructional Design Basics
    • Course Design for Faculty: Instructional Design Basics
    • Course Design for Faculty: Instructional Design Basics

    • $39.00$799.00
    • This Magna Online Seminar is perfect for those of you who are just a little lost, a little confused, or really want a glimpse of course planning with a real-life instructional designer. This seminar will focus on the prep work that happens before the syllabus is given to students.
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  • How Can I Add Choice to My Course to Give Students Autonomy and Motivate Deep Learning?
  • How Can I Be My Own Instructional Designer?
    • How Can I Be My Own Instructional Designer?
    • How Can I Be My Own Instructional Designer?

    • $39.00$499.00
    • Sometimes, faculty don't have the support of an instructional designer to help plan their courses. In fact, many faculty never have any help from an instructional designer whatsoever. So, where do they start?
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  • What Can Engagement in Games Teach Me About Engagement in My Courses?
    • What Can Engagement in Games Teach Me About Engagement in My Courses?
    • What Can Engagement in Games Teach Me About Engagement in My Courses?

    • $39.00$499.00
    • We can all use fresh ideas for engaging students with course content. What can the games we play teach us about designing our courses? Games have kept people engaged for decades because they have systematically designed engagement practices. In this program we will explore how to recognize these engagement practices and apply them into course design. Learn how to use the games that surround us to make our courses more powerful.
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  • How Do I Create a Class That Support First-Year Students?
    • How Do I Create a Class That Support First-Year Students?
    • How Do I Create a Class That Support First-Year Students?

    • $39.00$499.00
    • Learn several design-based first-year supports, how to create opportunities in the facilitation of your courses to create and build classroom skills, and how to plan/implement evaluations to continue to support students in their educational journey. Designing with students in mind first helps you be purposeful in your approach to building their skills and meeting their needs.
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  • What is Gamification and How Can it Promote a Growth Mindset?
  • How Can I Use Simple Gamification Strategies to Engage my Students?
    • How Can I Use Simple Gamification Strategies to Engage my Students?
    • How Can I Use Simple Gamification Strategies to Engage my Students?

    • $39.00$499.00
    • This program explains what you need to do to gamify more courses and ensure students persist even through failure. You'll be exposed to several effective gamification strategies and examples of each. You'll also explore how these strategies can foster student persistence and engagement.
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  • How Do I Design Effective Combinations of Gamified Elements to Encourage Deeper Learning?
    • How Do I Design Effective Combinations of Gamified Elements to Encourage Deeper Learning?
    • How Do I Design Effective Combinations of Gamified Elements to Encourage Deeper Learning?

    • $39.00$499.00
    • When gamifying your courses, it's vital that you measure the effectiveness of gamification and identify which aspects keep students most engaged. At times, you might have to make small changes. At other times, you might have to stop gamifying and reevaluate. This program will help you find the right fit for your courses.
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