20-Minute Mentors

How Do I Design Effective Combinations of Gamified Elements to Encourage Deeper Learning?

When gamifying your courses, it’s vital that you measure the effectiveness of gamification and identify which aspects keep students most engaged. At times, you might have to make small changes. At other times, you might have to stop gamifying and reevaluate. This program will help you find the right fit for your courses.

Chalkboard features words such as, "gamification, motivation, entertainment"

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How Do I Design Effective Combinations of Gamified Elements to Encourage Deeper Learning?

Like any classroom methodology, gamification has pros and cons. As you implement more and more elements of gamification into your classroom, you must stay attuned to what’s working and what’s not.

How do you know if gamification is effective? What exactly are your students learning? What small changes can you make to promote deeper learning?

This program helps answer these questions and more.

Purchase the How Do I Design Effective Combinations of Gamified Elements to Encourage Deeper Learning? 20-Minute Mentor program, presented by Kristin Ziska Strange. You’ll dive into the next level of course and lecture gamification and learn how much to gamify, when to gamify, and how to find what works. You’ll be able to identify tools, learning designs, and elements that will help you maintain a sustainable workload and think reflectively about the gamification process.

Learning Goals

Upon completion of this program, you’ll be able to:

  • Leverage tools and design elements that make gamification sustainable
  • Identify methods and reflective practices to find the right fit
  • Identify when to stop gamifying and reevaluate

Topics Covered

  • How much to gamify
  • When to gamify
  • When to stop gamifying
  • How to create sustainable gamification

Audience

If you’re an instructor or instructional designer well-versed in the definitions of gamification and strategies for gamifying a course, you will benefit from this program.

Purchase

When gamifying your courses, it’s vital that you measure the effectiveness of gamification and identify which aspects keep students most engaged. At times, you might have to make small changes. At other times, you might have to stop gamifying and reevaluate. This program will help you find the right fit for your courses. Purchase today!

Product Code: QM18BA

Campus Access License

With the purchase of the optional Campus Access License, registrants are granted a license to download the program contents to a password-protected network, server, or website for additional staff use. You will receive information on downloading the contents of the program within 3-5 business days after payment has been received by Magna.

Meet Your Presenter

Chalkboard features words such as, "gamification, motivation, entertainment"

Purchase Options

*On-demand access begins on date of purchase.

If you are not completely satisfied with your purchase, you may cancel the order within 30 days of purchase and receive a full refund.

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20-Minute Mentors

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